build management

overview

the builds screen is where you manage everything related to your game's builds on spawnd. uploading, testing, reviewing, publishing; it all happens here. every web build that runs on spawnd passes through this screen before reaching players.

what you can do here

each of these actions has its own dedicated doc with detailed instructions:

screen layout

at the top of the page, right below the game name, you'll find the build upload component.

here you can upload a .zip file, set a version name (optional), and choose the threading mode for that build.

right below is the builds list:

each row in the table represents a build and includes:

columndescription
build idunique identifier across all of spawnd
versionoptional label for your own tracking
date modifiedwhen the build was last updated
filesizesize of the uploaded .zip file
statuscurrent pipeline stage – see all statuses
testopens the build in the test environment
actionscontext menu with available operations

archived builds are hidden by default. learn more about archiving.

actions menu

each build has an actions menu. available actions depend on the build's current status.

actiondescription
downloadget the original .zip file
request reviewsubmit the build for approval
publishmake an approved build live
archive / unarchiveshow or hide the build from the list

common flows

getting a build live

  1. upload your build
  2. wait for processing, then test it
  3. request a review from spawnd's team
  4. once approved, publish

replacing a published build

  1. upload and test the new build
  2. request a review and get it approved
  3. publish the new build — the previous one moves back to approved automatically

best practices

archive old builds to keep your list focused, and use consistent version names so it's easy to tell builds apart. it's also a good idea to always test before requesting a review — it saves time and increases your chances of getting approved on the first try.