Web Porting in Godot
Godot 4.4 and later make it possible to export high-quality games to the web using WebAssembly and WebGL 2.0 technologies. However, to ensure your game runs smoothly in desktop browsers, you should follow specific best practices.
This guide is organized by key areas (performance, loading, memory, etc.) with notes on differences between 2D and 3D games where applicable. Each section includes practical tips, configuration recommendations, and links to relevant Godot documentation or tools for further reading.
Updated about 1 month ago
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