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GENERAL GUIDELINES

  • 👉Welcome - Start here!
    • Overview
    • Game Criteria
    • FAQ
  • ☑ Onboarding Checklist

SUBMISSION FORMS & DOCS

  • New Game Submission
  • Developer Agreement
  • Studio Registration
  • Build Submission
  • Game Assets Submission

TECHNICAL DOCUMENTATION

  • Build Technical Requirements
  • Game Embedding (like YouTube!)
  • Game Assets
  • Game Trailer Best Practices
  • Save Syncing for Longer Demos
  • Language Support & Localization

ANALYTICS & INSIGHTS

  • Tracking Players on spawnd
  • How to build a High-Impact Demo for Spawnd

Web Porting Guides

  • Porting Overview
    • Web Porting in Unity
      • Fundamentals
      • Optimization Techniques
      • Addressables
      • Libraries, Tools, and Plugins
      • Running the Game in "fulltab"
      • Common Issues and Solutions
      • Testing and Quality Assurance
      • Build Protection and Domain Locking
      • Conclusion and References
    • Web Porting in Godot
      • Compatibility, API Support, File Structure
      • Optimization
      • Settings
      • Conclusion and References
    • Web Porting in Unreal
    • Web Porting from C++
  • Other References

Contact Us

  • Contact the spawnd Team
  • Join Our Discord Server!
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Other References

So You Want To Compile Your C# Game Engine To The Web With WASM

Web Game Dev - A work-in-progress collection of resources around JavaScript game development


Updated about 1 month ago


Web Porting from C++
Contact the spawnd Team