Testing and Quality Assurance
Thorough testing is essential for ensuring your WebGL build works correctly across different browsers and devices.
Browser Testing
- Implementation:
- Test on all major browsers: Chromium-based (Chrome, Edge, Opera, Brave), Firefox, Safari;
- Test with different browser settings (e.g., with and without hardware acceleration);
- Learn about and use browser developer tools to identify performance bottlenecks and errors.
Performance Testing
- Implementation:
- Use the Unity Profiler to identify performance bottlenecks
- Test on lower-end devices to ensure broad compatibility
- Monitor memory usage during extended play sessions
- Test loading times on different network conditions
Input Testing
- Implementation:
- Test keyboard, mouse, touch, and gamepad inputs;
- Verify input handling works consistently across browsers;
- Ensure UI elements are properly sized for touch interaction.
Automated Testing
- Implementation:
- Implement automated tests using Unity Test Framework;
- Create test scripts to verify critical functionality;
- Set up continuous integration to test WebGL builds automatically;
- Use browser automation tools like Playwright or Selenium for web-specific tests.
Updated about 1 month ago
What’s Next
