Testing and Quality Assurance

Thorough testing is essential for ensuring your WebGL build works correctly across different browsers and devices.

Browser Testing

  • Implementation:
    1. Test on all major browsers: Chromium-based (Chrome, Edge, Opera, Brave), Firefox, Safari;
    2. Test with different browser settings (e.g., with and without hardware acceleration);
    3. Learn about and use browser developer tools to identify performance bottlenecks and errors.

Performance Testing

  • Implementation:
    1. Use the Unity Profiler to identify performance bottlenecks
    2. Test on lower-end devices to ensure broad compatibility
    3. Monitor memory usage during extended play sessions
    4. Test loading times on different network conditions

Input Testing

  • Implementation:
    1. Test keyboard, mouse, touch, and gamepad inputs;
    2. Verify input handling works consistently across browsers;
    3. Ensure UI elements are properly sized for touch interaction.

Automated Testing

  • Implementation:
    1. Implement automated tests using Unity Test Framework;
    2. Create test scripts to verify critical functionality;
    3. Set up continuous integration to test WebGL builds automatically;
    4. Use browser automation tools like Playwright or Selenium for web-specific tests.