Unity Porting Troubleshooting
This section contains practical guidance for developers porting Unity demos to the web.
Web builds (especially WebGL) come with platform-specific constraints around audio, memory, threading, loading behavior, and browser execution. Some issues may only appear during first play or under real-world conditions.
The articles in this hub document the most common pitfalls we see when bringing Unity projects to spawnd, along with recommended fixes and configuration best practices.
Updated about 6 hours ago
